Type a material or a system. Planets get ranked by resource densities taken from real in-game scans, not guesswork. We scan lowsec so you don't have to.
Pick a system. It lists what that system can actually produce (P1, single-planet P2, P3 from any combination) and which planet to do it on.
Pick a material and a home system. You get the highest-density scanned planets within a few jumps.
Pick an end product. You get the recipe tree, how much of each raw it needs, the best planet for each raw, and a suggested layout per planet.
Results plotted on an in-game-style map, with the stargate route from each extraction planet to your factory hub.
Finds planets where both raws for a P2 sit on the same planet, so you can extract, refine and build without shipping intermediates.
Densities come from screenshots of the in-game scan panel, submitted by players. Searches in unscanned space turn into scan requests for scouts.
Log in with any EVE character and search. That's it. If you want to contribute scans, that part needs approval so the data stays clean. Built and run by players from We Heart Spaceships. Feedback, bad data, feature ideas: EVE-mail Liza Esubria.
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